Hungry Woo - About the game
Hungry Woo is a game where the objective is to feed the cat named Hungry Woo. It is played with the balance board. Woo travels the
world eating his way through various locations. Woo must eat all the food and avoid things that are not edible. The game features foods
you need to eat, items you need to avoid and power-ups that gives the player an edge. The sound effects and music have been created
to be a good fit for children. The end goal is to finish all levels, having eaten your way around the world.
- There are 3 playing modes: SINGLE PLAYER, CO-OP and PVP. Hungry Woo CO-OP and PvP are multiplayer games, where you play together
with another player over the internet. Each of you control your own Woo character. In CO-OP game your goal is to together eat your
way through the world. In PvP your goal is to be the first to reach the designated level score. You can invite a friend to play with
you through the GABLE Client, or you can start a game and wait for a system-chosen player to play with you.
- There are 10 levels in the game featuring different locations, food and non-edible objects.
- It is possible to edit game levels with the Level Editor to adjust them to particular player’s needs. You can choose types of falling
objects, map type, maximal number of objects and their speed, length of the game and intensity of image.
A Context menu is accessible by pressing the right mouse button. It is navigated by continuously pressing the right mouse button, while
pressing the left mouse button will select the highlighted item (It also works using the arrows on your keyboard).
The context menu allows you to:
- Re-calibrate the balance board
- Change the difficulty level
- Restart the current level
- Return to the level select menu
- Quit the game
How to play the game
- Log in to the GABLE client, select the patient and run the Hungry Woo game.
- Follow the screen instruction for connecting the Balance Board.
- After the calibration of the balance board, step on the board and start playing by moving your body to the left and to the right.
Hungry Woo game has 10 official levels.
General game difficulty could be individually adjusted on the 1-10 scale by selecting “Change Difficulty”
Recommended setting are following
Children with GMFCS
- Level I - difficulty 8-10
- Level II - difficulty 1-4
- Level III - difficulty 5-7
Therapist can create custom levels addressing the specific needs of a patient.
Here are some recommendations for adjustment.
- For the patient with GMFCS I:
For the patient with GMFCS II:
- Max Objects (Hardest) at the same time – 7
- Object Speed (Hardest) - 10
- Combine different types of Foods, Items, and Specials to make the game more fascinating
For the patient with GMFCS III:
- Max Objects (Hardest) at the same time – 5
- Object Speed (Hardest) – 7
- Suitable Time Length – 120
- 2 types of Foods and 2 types of Items in the range of falling objects
If the patient has significant attention problem
- Max Objects (Hardest) at the same time – 3
- Object Speed (Hardest) – 5
- Suitable Time Length – 120
- 1 type of Foods and 1 type of Items in the range of falling objects
If you want to focus on cognitive rather than balance training
- Low Image Intensity
- Number of Foods up to 2
- Up to Item
- No Specials
- Max Objects (Hardest) at the same time – 1
- Add different types of Foods and Items